liftspot.blogg.se

New vegas old world blues
New vegas old world blues







Go to the right, weave between the beams and make it up for an easy jump down into the office. You can jump over desks or duck under the beams to evade them, if you can’t kill them. Just approach it and kill the emitter, or just avoid the lasers. 50 points in Science will change the IFF code, and 50 points in Repair will disarm the tripwire. The tripwires, as you may have noted from a computer message, can be easily disabled. There isn’t much of a change, since the robots will still be disabled if you choose to kill them. Return to the beginning and just run it again. This will end the test and net you a boost to the suit, and a few energy cells and a magazine in the reward safe at the start. You should be able to just grab the X-13 document out of the wall safe.

new vegas old world blues

If you can’t pick the lock, you’ll need to swing to the left and watch out for another robot in the hallway next to it. Once you’re up here, you can safely walk along the rafters and then drop down in the well decorated main office.

new vegas old world blues

You can then trail behind the second and pick the steel Hard lock to get back up the steps to the observation deck. Then, it’s just a straight shot behind the first patrol in the hallway to the left. The best path that I found was to swing to the right, pick the Average or Easy lock and make it to the back hallway. If you want to do it legitimately, you can try to stealth shot them (the sonic emitter’s critical is quite nice for this). Just go around and shoot the weak robobrains, and one-shot the turrets to clear the field. This appears to be intentional, since there’s dialogue from the stealth suit for it. Note, that it is possible to stay back after failing, in which case, you can just kill the robots. If you do, just use it and enjoy the easy course. Note: Stealth boys should make this much easier, but I won’t assume that you have one. Being spotted is an instant failure, which just means that you have to leave and restart the course. Failure isn’t permanent, and in fact, for non-stealth players it’s a good idea. The Basics of the Stealth Courseĭon’t worry too much about saving before the stealth course. As long as you have the stealth suit on, it will let you inside. When you’ve explored to your heart’s content, you can go up to the entrance to test area one and use the computer at the door to get inside. If you can pick the lock, you’ll be able to get a protonic inversal axe from inside the destroyed VR simulator, which is an incredible weapon against robots. There is also a “Test Area 2” right next to the main course. Keep an eye out, since it’s at least a good source of money. There are also extra chemistry sets, which can be used to create a mix of drugs or five stimpaks, as long as you have 25 points in Science.

#NEW VEGAS OLD WORLD BLUES UPGRADE#

There are also two upgrade codes for K 9000 mods that you can get off of the computers, which can then be giving to the CIU and bought. The computer with the fancy lad snack cakes and greasy toolbox has an implant upgrade for the auto-doc. The objective for now is to actually make it to the test course, but it’s well worth your time to walk around the observation deck and check all of the computer’s. It also talks to you and will warn you of nearby hostiles. It starts off with a high bonus to Sneak, and offers automatic use of Med-X and Stimpaks. Walk through the three labs to pick up the gloves, boots and torso piece for the X-13 stealth armor. The main attraction is to the left though. If you have the sonic emitter’s upgrade, you can disable the field to the right and get the key to the X-8 kennel from the suitcase inside. Once you get inside, things will be a bit safer. Take the long walk to X-13 and watch out for the nightstalkers and lobotomites that guard the way.

new vegas old world blues

This is a surprisingly easy course, and it involves very little combat.







New vegas old world blues